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Innovation By Design: A Q&A With Microsoft's Carl Ledbetter

Join Co.Design's conversation with Carl Ledbetter on September 30th at 12:45pm Eastern. Ledbetter is is Sr. Principal Industrial Design Manager at Microsoft.


by Anjali Mullany

Join Co.Design's conversation with Carl Ledbetter on September 30th at 12:45pm Eastern, the final Q&A we'll be running before the Innovation By Design Conference on Oct 2nd

Carl Ledbetter is is Sr. Principal Industrial Design Manager at Microsoft--specifically Microsoft's division of interactive entertainment. He began there in 2006, and has since worked on some of the company's most lauded projects, including the Zune and Kinect. Ledbetter is driving a new design language for the Xbox, which started at the Xbox 360 S's unabashedly glossy black makeover and culminated in the Xbox One, a monolithic box that's imposing and understated at the same time.

Before that, Ledbetter worked with Microsoft's Windows Hardware Innovation Group, ideating new hardware for Windows PCs, as well as their more generalized hardware group working on peripherals like keyboards and trackballs. Ledbetter has over 100 patents to his name, and today he's here to take your questions on everything from the challenges of crafting consoles to the direction of industrial design.

To submit a question to this conversation, use the "Make a comment" box below!

-- Co.Design senior writer Mark Wilson




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